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CHAPTER 3 Assembly Language Programming

CHAPTER 3

Assembly Language Programming

Introduction

3.1 Representing numbers in assembler
3.2 Assembly language elements
3.3 Writing a sample program
3.4 Control directives

3.5 Files created as a result of program translation

Introduction

The ability to communicate is of great importance in any field. However, it is only possible if both communication partners know the same language, i.e follow the same rules during communication. Using these principles as a starting point, we can also define communication that occurs between microcontrollers and man . Language that microcontroller and man use to communicate is called "assembly language". The title itself has no deeper meaning, and is analogue to names of other languages , ex. English or French. More precisely, "assembly language" is just a passing solution. Programs written in assembly language must be translated into a "language of zeros and ones" in order for a microcontroller to understand it. "Assembly language" and "assembler" are two different notions. The first represents a set of rules used in writing a program for a microcontroller, and the other is a program on the personal computer which translates assembly language into a language of zeros and ones. A program that is translated into  "zeros" and "ones" is also called "machine language".

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The process of communication between a man and a microcontroller

Physically, "Program" represents a file on the computer disc (or in the memory if it is read in a microcontroller), and is written according to the rules of assembler or some other language for microcontroller programming. Man can understand assembler language as it consists of alphabet signs and words. When writing a program, certain rules must be followed in order to reach a desired effect. A Translator interprets each instruction written in assembly language as a series of zeros and ones which have a meaning for the internal logic of the microcontroller.
Lets take for instance the instruction "RETURN" that a microcontroller uses to return from a sub-program.
When the assembler translates it, we get a 14-bit series of zeros and ones which the microcontroller knows how to interpret.
Example: RETURN 00 0000 0000 1000
Similar to the above instance, each assembler instruction is interpreted as corresponding to a series of zeros and ones.
The place where this translation of assembly language is found, is called an "execution" file. We will often meet the name "HEX" file. This name comes from a hexadecimal representation of that file, as well as from the suffix "hex" in the title, ex. "test.hex". Once it is generated, the execution file is read in a microcontroller through a programmer.
An Assembly Language program is written in a program for text processing (editor) and is capable of producing an ASCII file on the computer disc or in specialized surroundings such as MPLAB,which will be explained in the next chapter.

3.1 Representing numbers in assembler

In assembly language MPLAB, numbers can be represented in decimal, hexadecimal or binary form. We will illustrate this with a number 240:

.240

decimal

0xF0

hexadecimal

b'11110000'

binary

Decimal numbers start with a dot, hexadecimal with 0x, and binary start with b with the number itself under quotes '.

3.2 Assembly language elements

Basic elements of assembly language are:

  • Labels
  • Instructions
  • Operands
  • Directives
  • Comments

Labels
A Label is a textual designation (generally an easy-to-read word) for a line in a program, or section of a program where the micro can jump to - or even the beginning of set of lines of a program. It can also be used to execute program branching (such as Goto .......) and the program can even have a condition that must be met for the Goto instruction to be executed. It is important for a label to start with a letter of the alphabet or with an underline "_". The length of the label can be up to 32 characters. It is also important that a label starts in the first clumn.

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Instructions
Instructions are already defined by the use of a specific microcontroller, so it only remains for us to follow the instructions for their use in assembly language. The way we write an instruction is also called instruction "syntax". In the following example, we can recognize a mistake in writing because instructions movlp and gotto do not exist for the PIC16F84 microcontroller.

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Operands
Operands are the instruction elements for the instruction is being executed. They are usually registers or variables or constants.

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Comments
Comment is a series of words that a programmer writes to make the program more clear and legible. It is placed after an instruction, and must start with a semicolon ";".
Directives
A directive is similar to an instruction, but unlike an instruction it is independent on the microcontroller model, and represents a characteristic of the assembly language itself. Directives are usually given purposeful meanings via variables or registers. For example, LEVEL can be a designation for a variable in RAM memory at address 0Dh. In this way, the variable at that address can be accessed via LEVEL designation. This is far easier for a programmer to understand than for him to try to remember address 0Dh contains information about LEVEL.

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3.3 Writing a sample program

The following example illustrates a simple program written in assembly language respecting the basic rules.
When writing a program, beside mandatory rules, there are also some rules that are not written down but need to be followed. One of them is to write the name of the program at the beginning, what the program does, its version, date when it was written, type of microcontroller it was written for, and the programmer's name.

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Since this data isn't important for the assembly translator, it is written as comments. It should be noted that a comment always begins with a semicolon and it can be placed in a new row or it can follow an instruction.
After the opening comment has been written, the directive must be included. This is shown in the example above.
In order to function properly, we must define several microcontroller parameters such as:  - type of oscillator,
- whether watchdog timer is turned on, and
- whether internal reset circuit is enabled.
All this is defined by the following directive:
_CONFIG _CP_OFF&_WDT_OFF&PWRTE_ON&XT_OSC
When all the needed elements have been defined, we can start writing a program.
First, it is necessary to determine an address from which the microcontroller starts, following a power supply start-up. This is (org 0x00).
The address from which the program starts if an interrupt occurs is (org 0x04).
Since this is a simple program, it will be enough to direct the microcontroller to the beginning of a program with a "goto Main" instruction.
The instructions found in the Main select memory bank1 (BANK1) in order to access TRISB register, so that port B can be declared as an output (movlw 0x00, movwf TRISB).
The next step is to select memory bank 0 and place status of logic one on port B (movlw 0xFF, movwf PORTB), and thus the main program is finished.
We need to make another loop where the micro will be held so it doesn't "wander" if an error occurs. For that purpose, one infinite loop is made where the micro is retained while power is connected. The necessary "end" at the end of each program informs the assembly translator that no more instructions are in the program.

3.4 Control directives

3.1 #DEFINE         Exchanges one part of text for another
Syntax:
#define<text> [<another text>]
Description:
Each time <text> appears in the program , it will be exchanged for <another text >.
Example:
#define turned_on 1
#define turned_off 0
Similar directives: #UNDEFINE, IFDEF,IFNDEF
3.2 INCLUDE         Include an additional file in a program
Syntax:
#include <file_name>
#include "file_name"
Description:
An application of this directive has the effect as though the entire file was copied to a place where the "include" directive was found. If the file name is in the square brackets, we are dealing with a system file, and if it is inside quotation marks, we are dealing with a user file. The directive "include" contributes to a better layout of the main program.
Example:
#include <regs.h>
#include "subprog.asm"
3.3 CONSTANT      Gives a constant numeric value to the textual designation
Syntax:
Constant <name>=<value>
Description:
Each time that <name> appears in program, it will be replaced with <value>.
Example:
Constant MAXIMUM=100
Constant Length=30
Similar directives: SET, VARIABLE
3.4 VARIABLE        Gives a variable numeric value to textual designation
Syntax:
Variable<name>=<value>
Description:
By using this directive, textual designation changes with particular value.
It differs from CONSTANT directive in that after applying the directive, the value of textual designation can be changed.
Example:
variable level=20
variable time=13
Similar directives: SET, CONSTANT
3.5 SET        Defining assembler variable
Syntax:
<name_variable>set<value>
Description:
To the variable <name_variable> is added expression <value>. SET directive is similar to EQU, but with SET directive name of the variable can be redefined following a definition.
Example:
level set 0
length set 12
level set 45
Similar directives: EQU, VARIABLE
3.6 EQU       Defining assembler constant
Syntax:
<name_constant> equ <value>
Description:
To the name of a constant <name_constant> is added value <value>
Example:
five equ 5
six equ 6
seven equ 7
Similar instructions: SET
3.7 ORG      Defines an address from which the program is stored in microcontroller memory
Syntax:
<label>org<value>
Description:
This is the most frequently used directive. With the help of this directive we define where some part of a program will be start in the program memory.
Example:
Start org   0×00
        movlw 0xFF
        movwf PORTB
The first two instructions following the first 'org' directive are stored from address 00, and the other two from address 10.
3.8 END      End of program
Syntax:
end
Description:
At the end of each program it is necessary to place 'end' directive so that assembly translator would know that there are no more instructions in the program.
Example:
.
.
movlw 0xFF
movwf PORTB
end

3.9 IF        Conditional program branching
Syntax:
if<conditional_term>
Description:
If condition in <conditional_term> was met, part of the program which follows IF directive would be executed. And if it wasn't, then the part following ELSE or ENDIF directive would be executed.
Example:
if level=100
goto FILL
else
goto DISCHARGE
endif
Similar directives: #ELSE, ENDIF
3.10 ELSE          The alternative to 'IF' program block with conditional terms
Syntax:
Else
Description:
Used with IF directive as an alternative if conditional term is incorrect.
Example:
If time< 50
goto SPEED UP
else goto SLOW DOWN
endif
Similar instructions: ENDIF, IF
3.11 ENDIF        End of conditional program section
Syntax:
endif
Description:
Directive is written at the end of a conditional block to inform the assembly translator  that it is the end of the conditional block
Example:
If level=100
goto LOADS
else
goto UNLOADS
endif
Similar directives: ELSE, IF
3.12 WHILE        Execution of program section as long as condition is met
Syntax:
while<condition>
.
endw
Description:
Program lines between WHILE and ENDW would be executed as long as condition was met. If a condition stopped being valid, program would continue executing instructions following ENDW line. Number of instructions between WHILE and ENDW can be 100 at the most, and number of executions 256.
Example:
While i<10
i=i+1
endw
3.13 ENDW         End of conditional part of the program
Syntax:
endw
Description:
Instruction is written at the end of the conditional WHILE block, so that assembly translator would know that it is the end of the conditional block
Example:
while i<10
i=i+1
endw
Similar directives: WHILE
3.14 IFDEF         Execution of a part of the program if symbol was defined
Syntax:
ifdef<designation>
Description:
If designation <designation> was previously defined (most commonly by #DEFINE instruction), instructions which follow would be executed until ELSE or ENDIF directives are not would be reached.
Example:
#define test
.
ifdef test ;how the test was defined
......; instructions from these lines would execute
endif
Similar directives: #DEFINE, ELSE, ENDIF, IFNDEF, #UNDEFINE
3.15 IFNDEF       Execution of a part of the program if symbol was defined
Syntax:
ifndef<designation>
Description:
If designation <designation> was not previously defined, or if its definition was erased with directive #UNDEFINE, instructions which follow would be executed until ELSE or ENDIF directives would be  reached.
Example:
#define test
..........
#undefine test
..........
ifndef test ;how the test was undefined
..... .; instructions from these lines would execute
endif
Similar directives: #DEFINE, ELSE, ENDIF, IFDEF, #UNDEFINE

3.16 CBLOCK         Defining a block for the named constants
Syntax:
Cblock [<term>]
          <label>[:<increment>], <label>[:<increment>]......
endc
Description:
Directive is used to give values to named constants. Each following term receives a value greater by one than its precursor. If <increment> parameter is also given, then value given in <increment> parameter is added to the following constant.
Value of <term> parameter is the starting value. If it is not given, it is considered to be zero.
Example:
Cblock 0x02
First, second, third  ;first=0x02, second=0x03, third=0x04
endc
cblock 0x02
first : 4, second : 2, third  ;first=0x06, second=0x08, third=0x09
endc
Similar directives: ENDC
3.17 ENDC         End of constant block definition
Syntax:
endc
Description:
Directive was used at the end of a definition of a block of constants so assembly translator could know that there are no more constants.
Similar directives: CBLOCK
3.18 DB            Defining one byte data
Syntax:
[<label>]db <term> [, <term>,.....,<term>]
Description:
Directive reserves a byte in program memory. When there are more terms which need to be assigned a byte each, they will be assigned one after another.
Example:
db 't', 0×0f, 'e', 's', 0×12
Similar instructions: DE, DT
3.19 DE            Defining the EEPROM memory byte
Syntax:
[<term>] de <term> [, <term>,....., <term>]
Description:
Directive is used for defining EEPROM memory byte. Even though it was first intended only for EEPROM memory, it could be used for any other location in any memory.
Example:
org H'2100'
de "Version 1.0" , 0
Similar instructions: DB, DT
3.20 DT           Defining the data table
Syntax:
[<label>] dt <term> [, <term>,........., <term>]
Description:
Directive generates RETLW series of instructions, one instruction per each term.
Example:
dt "Message", 0
dt first, second, third
Similar directives: DB, DE

3.21 _CONFIG         Setting the configurational bits
Syntax:
_ _config<term> or_ _config<address>,<term>
Description:
Oscillator, watchdog timer application and internal reset circuit are defined. Before using this directive, the processor must be defined using PROCESSOR directive.
Example:
_CONFIG _CP_OFF&_WDT_OFF&_PWRTE_ON&_XT_OSC
Similar directives: _IDLOCS, PROCESSOR
3.22 PROCESSOR          Defining microcontroller model
Syntax:
Processor <microcontroller_type>
Description:
Instruction sets the type of microcontroller where programming is done.
Example:
processor 16F84

3.5 Files created as a result of program translation

As a result of the process of translating a program written in assembler language we get files like:

  • Executing file (Program_Name.HEX)
  • Program errors file (Program_Name.ERR)
  • List file (Program_Name.LST)

The first file contains translated program which was read in microcontroller by programming. Its contents can not give any information to programmer, so it will not be considered any further.
The second file contains possible errors that were made in the process of writing, and which were noticed by assembly translator during translation process. Errors can be discovered in a "list" file as well. This file is more suitable though when program is big and viewing the 'list' file takes longer.
The third file is the most useful to programmer. Much information is contained in it, like information about positioning instructions and variables in memory, or error signalization.
Example of 'list' file for the program in this chapter follows. At the top of each page is stated information about the file name, date when it was translated, and page number. First column contains an address in program memory where a instruction from that row is placed. Second column contains a value of any variable defined by one of the directives : SET, EQU, VARIABLE, CONSTANT or CBLOCK. Third column is reserved for the form of a translated instruction which PIC is executing. The fourth column contains assembler instructions and programmer's comments. Possible errors will appear between rows following a line in which the error occurred.

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At the end of the "list" file there is a table of symbols used in a program. Useful element of 'list' file is a graph of memory utilization. At the very end, there is an error statistic as well as the amount of remaining program memory.